// NETWORK/LIVE EDGE

Edge delivery network and gateway access for gaming platforms.

Seed26 runs CDN-powered player delivery across 300+ edge locations, with Hong Kong as the primary gateway for customizable regional coverage and strong coverage across key gaming markets.

// MARKET ACCESS · LIVE
nodes reporting 312 / 312
incidents open 0
p95 latency 8.4ms
hk gateway rtt 42ms
uptime 90d 99.993%

iGaming solution playbooks

What the network solves for gaming platforms.

CDN coverage and gateway reach only matter when they help the business launch faster, keep players connected, simplify vendor paths, and stay protected under DDoS and traffic surge conditions.

01 / MARKET LAUNCH

Launch into new regions without rebuilding the stack.

Seed26 maps player regions, origin placement, vendor dependencies, and gateway paths before go-live.

Launch routing plan Vendor readiness checks
02 / LIVE EVENTS

Keep sessions stable during match and promo spikes.

Multi-CDN routing, edge caching, and health-checked DNS absorb concurrency swings while the engineering desk watches signals in real time.

Surge routing Origin protection
03 / ECOSYSTEM

Connect platforms, vendors, and regional partners cleanly.

Game vendors, aggregators, payments, and regional delivery partners create drag. Seed26 consolidates the path and escalation model.

Single escalation path Fewer provider handoffs
04 / PROTECTION

Defend player traffic before it reaches origin.

DDoS mitigation, bot controls, WAF policy, and origin isolation run inside the delivery path, tuned around sportsbook, casino, wallet, and account traffic patterns.

<5min DDoS response Bot shield at edge
For platform teams
One technical plan across regions

Player delivery, security, cloud, and gateway access scoped together instead of as separate vendor tickets.

For commercial launches
Infrastructure matched to market entry

Regional readiness, latency targets, provider dependencies, and traffic risk reviewed before campaign dates.

For ecosystem partners
Cleaner handoff between services

Game content, payments, aggregators, and delivery partners get a more predictable path into the platform.

// 01/CUSTOMIZABLE REGIONAL COVERAGE

Asia-first reach for gaming markets.

Region PoP Count P95 Latency Use case
Hong Kong gateway Primary hub 42ms gateway RTT Primary gateway for customizable regional coverage with regional handoff across key markets.
Southeast Asia 60+ <10ms Player delivery for SEA platforms, technical teams, and launch markets
Northeast Asia 40+ <12ms Hong Kong gateway, Japan/Korea access, and regional game traffic
Rest of APAC 30+ <20ms Platform expansion, partner access, and regional delivery coverage
EMEA 80+ <15ms Regulated gaming markets, platform teams, and vendor access
Americas 60+ <20ms Platform teams, content partners, and cross-region delivery
// 02/LATENCY BENCHMARKS · P95
GLOBAL → END USER
8ms
P95 · SEA REGION
HK GATEWAY RTT
42ms
CROSS-BORDER · HONG KONG GATEWAY
HONG KONG → END USER
6ms
P95 · HKG-3 PoP
GLOBAL AVERAGE
<10ms
P95 · ALL REGIONS
ALL SYSTEMS OPERATIONAL · 312/312 NODES REPORTING
LIVE STATUS PAGE — COMING SOON
// NEXT/TECHNICAL REVIEW

Map your player regions.

Tell us where players, vendors, and origins sit. We'll map the routing and return a practical latency and gateway plan.

Direct engineer connect Hong Kong gateway details
GLOBAL · HQ
24/7 ENGINEERING RESPONSE